![]() For your Summoner you could think of Hydro and or/Necro. The two mages are very straight and will offer good CC and good damage. All my chars have some cheap support and healing skills in addition. Polymorph is great for a group with magical damage because of Medusa Head.Īs said, currently (lvl 20) I don't have a tank in my group. Necro deals mainly physical damage, so it is not for the damage you take it in a magical damage group. If you like a tank/support, it should be with Hydrosophist and Geomancer and Polymorph and perhaps Necromancy the first gives good healing skills, the first two increase armor renewal skills a lot (very important), the last can heal big chunks of vitality. I respecced my onehanded/shield warrior to a rogue after changing to Tactician, because the enemy damage is high and a onehanded warrior deals very little damage while being able to eat only a certain amount of damage. ![]() Tanking in the game is not such a great idea, at least on Tactician. My summoner with shield has a lot more armor than my twohanded warrior. They can wear any armor (with some points in the attributes, with lvl 19 heavy armor you only need 14 strength for example) and they can use shields with ease. I would add a Hydrosophist/Geomancer/Polymorph/(Necromancy) char. The first alternative seems to be easier. To your group: I would get rid of the Fighter/tank and add a mage or I would get rid of one of the mages and add a second physical damage dealer. But I never liked mages in any games, so I play only physical damage chars in release. If you see for example a mob with 1200 physical and 200 magical armor, you regret some choices a bit. ![]() A mixed group with 2 physical and 2 magical chars would have been of advantage sometimes. I have a pure physical group and it is ok, but in many fights I did not find it wise to focus on only one enemy at a time but fought two or even more, due to positioning or availability of skills. You can change from Classic to Tactician at any time in the campaign (but you cannot change back from Tactician) and you can respecc the whole party at any time after Act 1, so relax.Ī pure damage group has some advantages (one of the two armors is down sooner by focus fire) but also disadvantages (you cannot act against the lesser armor by choice). ![]() Question Are These 4 Fitting together and which 3rd skill i maybe should add Question Its useful to have a fighter if the rest is dealing mainly psychical damage (can i deal instead also this kind of damage with him with the same damage like 2h weapons with 2h staves?)ģ. Question What would be a good skill for my ConjurerĢ. (Fighter) Full Warfare + Polymorph to tank damage and block enemiesġ. So pls check out my build suggestion (concentrate mainly on magic damage): I made a plan for my party to get in tactical mode later but i am worried about beeing competitive in endgame and maybe some dlc coming later. I know i dont need to, because i can reskill later, but i also missed some quests and i want do all of them because i like the game so much (best RPG ever / oldschool baldurs gate style). I played first days in normal mode and had much problems with enemies so i restarted and read skill-/charbuildtopics. First.sorry for my bad english but i cant find an adequate forum in my country.
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